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为了解决倾斜表面或曲面的匹配问题,提出了一种基于图像分割块之间的几何约束和视差值的概率分布信息的视差估算方法。在一个全局能量函数中增加了图像分割块之间的几何约束项,通过计算匹配能量得到分割块的最优视差平面。为了确定可信像素和可信分割块,利用了视差的概率分布信息。同时,利用了分割块之间的几何约束和分割块内像素之间的约束来估计不可信像素点的视差值。用包含大视差范围、更多倾斜表面、曲面和弱纹理表面等典型图像对所建议的算法进行测试,实验结果表明,该方法对于存在倾斜表面和曲面的立体视差计算是有效的。 相似文献
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This paper considers the problem of shape-from-shading using nearby extended light sources. The paper reviews a number of methods that employ nearby illuminants, and describes a new technique that assumes a rectangular planar nearby distributed uniform isotropic illuminant. It is shown that such a light source illuminating a small Lambertian surface patch is equivalent to a single isotropic point light source at infinity, in the absence of shadowing. A closed-form solution is given for the equivalent point light source direction in terms of the illuminant corner locations. Equivalent point light sources can be obtained for distinct illuminant patterns allowing standard photometric stereo algorithms to be used. An extension is given to the case of a rectangular planar illuminant with arbitrary radiance distribution. Experimental results are shown demonstrating the application of the theory to photometric stereo using illumination from a LCD computer monitor. Details on the photometric calibration of the illumination source and image acquisition device are provided. 相似文献
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常言平 《数码设计:surface》2010,(5):67-69
本文以招贴设计的空间形态作为突破点进行理论与实践探讨,分析如何从平面空间向立体空间、静止空间向运动空间的延伸来完成招贴设计形态的多维性创新,并提出了具体可行的创作方法,通过创意与表现形式的结合来完成招贴设计形态在空间上的延伸设计。 相似文献
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Shape-from-shading (SFS) aims to reconstruct the three-dimensional shape of an object from a single shaded image. This article
proposes an improved framework based on belief propagation for computing SFS. The implementation of the well-known brightness,
integrability and smoothness constraints inside this framework is shown.
We implement the constraints as probability density functions. For example, the brightness constraint is a two-dimensional
probability density function that relates all possible surface gradients at a pixel to their probability given the pixel intensity.
A straightforward extension of the framework to photometric stereo is presented, where multiple images of the same scene taken
under different lighting conditions are available.
The results are promising, especially since the solution is obtained by iteratively applying simple operations on a regular
grid of points. The presented framework therefore can be implemented in parallel and is a reasonably likely biological scheme. 相似文献
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Jenny C.A. Read Alan Godfrey Iwo Bohr Jennifer Simonotto Brook Galna Tom V. Smulders 《Ergonomics》2016,59(8):1073-1088
With the rise in stereoscopic 3D media, there has been concern that viewing stereoscopic 3D (S3D) content could have long-term adverse effects, but little data are available. In the first study to address this, 28 households who did not currently own a 3D TV were given a new TV set, either S3D or 2D. The 116 members of these households all underwent tests of balance, coordination and eyesight, both before they received their new TV set, and after they had owned it for 2 months. We did not detect any changes which appeared to be associated with viewing 3D TV. We conclude that viewing 3D TV does not produce detectable effects on balance, coordination or eyesight over the timescale studied.
Practitioner Summary: Concern has been expressed over possible long-term effects of stereoscopic 3D (S3D). We looked for any changes in vision, balance and coordination associated with normal home S3D TV viewing in the 2 months after first acquiring a 3D TV. We find no evidence of any changes over this timescale. 相似文献